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Szycha

Użytkownik
  • Postów

    2
  • Dołączył

  • Ostatnia wizyta

O Szycha

  • Urodziny 26.02.2003

Informacje o Profilu

  • Nick
    Szycha
  • Płeć
    Mężczyzna
  • Gram na
    [CS:GO] 4FUN
  • Lokacja
    Gostynin
  • SteamID64
    https://steamcommunity.com/profiles/76561199556957969/

Osiągnięcia Szycha

Nowy

Nowy (1/14)

  • Młodociany Gość
  • Młodociany Pisarz

Najnowsze odznaki

0

Reputacja

  1. Wycinek z konsoli : [Networking] Created poll group for socket 'client' [Networking] Created poll group for socket 'server' [Networking] Connected loopback client=99d6473a@loopback:1 <-> server=e0fbbb24@loopback:0 [NetSteamConn] Associating NetChan Szycha @ loopback:0 (loopback:0) with Steam Net Connection handle #3774593828 (userdata 0) [NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #2580956986 (userdata 1) [Client] CL: Connected to 'loopback:1' ClientPutInServer create new player controller [Szycha] [Server] Client 0 'Szycha' setting rate to 786432 [Client] Game: "Counter-Strike 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 10072 (revision 9173482) [Client] Server Number: 2 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001536 seconds [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CMoverPathNode [Client] Client missing networkable entity class CPathMover [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 65.057 msec [Client] CL: CGameClientConnectPrerequisite connection succeeded [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Server] SV: Sending full update to client Szycha (reason: initial update) [Client] Receiving 0.5K non-incremental update from server Szycha dołącza do gry. [Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "server": incoming 12.402 KB [19 pkts], outgoing 1.073 KB [18 pkts] [Networking] Szycha @ loopback:0: NetChan Setting Timeout to 20.00 seconds [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 42.436527ms (16713) Dynamic prop prop_dynamic (model models/chicken/chicken.vmdl): no sequence named:idle01 [SoundSystemLowLevel] Decreased audio mix latency to 4 buffers [SoundSystemLowLevel] Decreased audio mix latency to 3 buffers
  2. Nick : Szycha Wycinek z konsoli(bez IP)* : [Client] Game: "Counter-Strike 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 10072 (revision 9173482) [Client] Server Number: 2 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001343 seconds [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CMoverPathNode [Client] Client missing networkable entity class CPathMover [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 51.809 msec [Client] CL: CGameClientConnectPrerequisite connection succeeded [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Server] SV: Sending full update to client Szycha (reason: initial update) [Client] Receiving 0.5K non-incremental update from server Szycha dołącza do gry. Serwer : supermoce Link do bana : https://sourcebans.cs-classic.pl/index.php?p=banlist&advSearch=szycha&advType=name Wyjaśnienie - Grałem na serwerze zanim powstał cs2, grałem cały czas bez Prime. Dzisiaj dostałem bana za Fake ACC// BUY PRIME.
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