Nick: Intxa
Wycinek z konsoli(bez IP)*:[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2543645630 pipe] connected
[SteamNetSockets] [#784269569 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=979cf3be@loopback:1 <-> server=2ebf0101@loopback:0
[NetSteamConn] Associating NetChan Intxa @ loopback:0 (loopback:0) with Steam Net Connection handle #784269569 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #2543645630 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [Intxa]
[Server] Client 0 'Intxa' setting rate to 1000000
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10231 (revision 9303172)
[Client] Server Number: 6
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000362 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 12.169 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client Intxa (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Client] Receiving 0.5K non-incremental update from server
Intxa dołącza do gry.
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 12.148 KB [11 netframes], outgoing 1.217 KB [10 netframes]
[Networking] Intxa @ loopback:0: NetChan Setting Timeout to 20.00 seconds
Serwer: Super Moce
Link do bana: https://sourcebans.cs-classic.pl/index.php?p=banlist&advSearch=STEAM_0:0:139782990&advType=steamid&Submit