FaTje 0 Posted November 1 Share Posted November 1 Nick: FaTje Wycinek z konsoli(bez IP)*: [Client] CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME [Client] CL: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Client] CL: } IGameSystem::LoopActivateAllSystems done [HostStateManager] Host activate: Remote Connect (54.37.132.74:27015) [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [SteamNetSockets] [#817569408 UDP steamid:[email protected]:27015 'server'] closed by peer (2006): NETWORK_DISCONNECT_STEAM_BANNED [NetSteamConn] Steam Net connection #817569408 UDP steamid:[email protected]:27015 'server' closed by peer, reason 2006: NETWORK_DISCONNECT_STEAM_BANNED [Networking] NETWORK_DISCONNECT_STEAM_BANNED [NetSteamConn] Closing Steam Net Connection on socket 'client' to 54.37.132.74:27015, handle #817569408 (0 (null)) [NetSteamConn] CloseSteamNetConnection handle #817569408 (userdata 0) [NetSteamConn] Disassociating NetChan server @ 54.37.132.74:27015 (54.37.132.74:27015) from Steam Net Connection handle #817569408 (userdata 0) [NetSteamConn] Removing Steam Net Connection for 54.37.132.74:27015, handle #817569408 [Client] Disconnection during connection phase. Sign-on state: 5 (SIGNONSTATE_SPAWN). Disconnect reason: 6 (NETWORK_DISCONNECT_STEAM_BANNED). [Client] CL: Server disconnected: 6: NETWORK_DISCONNECT_STEAM_BANNED **** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager' [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_STEAM_BANNED [Networking] Closing 'client' poll group [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 ) [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload)) [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [BuildSparseShadowTree] CSparseShadowTreeGameSystem::GameShutdown [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 409.710 [EngineServiceManager] Unmounting addon '3216896589' [SoundSystem] Addon unloaded, unloading sound resources. [SceneFileCache] No .vcds loaded or no scenes/scenes.vrman ResetBreakpadAppId: Universe is 1 (k_EUniversePublic) ResetBreakpadAppId: Setting non standard break pad app id: 2347771 ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU [HostStateManager] Host activate: Idle (levelload) [Console] Unknown command 'end_single_player_pause'! [Console] Unknown command 'single_player_pause'! [Console] Unknown command 'single_player_pause'! CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 409.836 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [3] addons [] [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) [Server] SV: maxplayers set to 1 [VScript] Initializing CSGO VScript Game System [Server] SV: Executing server defaults [Server] SV: Executing listen server config file [Developer] GameTypes: could not find matching game mode value of "" in any game type. [Server] SV: CGameRulesGameSystem::GameInit installed game rules CPlayerVoiceListener::GameInit() [InputService] execing gamemode_competitive.cfg [Console] Unknown command 'mp_weapons_glow_on_ground'! [InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file [InputService] execing server_default.cfg [Server] SV: Spawn Server: <empty> [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [SteamNetSockets] [#3205909160 pipe] connected [SteamNetSockets] [#4037386927 pipe] connected [Networking] Created poll group for socket 'client' [Networking] Created poll group for socket 'server' [Networking] Connected loopback client=bf164aa8@loopback:1 <-> server=f0a5a2af@loopback:0 [NetSteamConn] Associating NetChan FaTje @ loopback:0 (loopback:0) with Steam Net Connection handle #4037386927 (userdata 0) [NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #3205909160 (userdata 1) [Client] CL: Connected to 'loopback:1' ClientPutInServer create new player controller [FaTje] [Server] Client 0 'FaTje' setting rate to 786432 [Client] Game: "Counter-Strike 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 10231 (revision 9303172) [Client] Server Number: 2 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000451 seconds [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 12.414 msec [Client] CL: CGameClientConnectPrerequisite connection succeeded [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Server] SV: Sending full update to client FaTje (reason: initial update) [Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update [Client] Receiving 0.5K non-incremental update from server FaTje dołącza do gry. [Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "server": incoming 12.137 KB [11 netframes], outgoing 1.212 KB [10 netframes] [Networking] FaTje @ loopback:0: NetChan Setting Timeout to 20.00 seconds Serwer: JailBreak Link do bana: https://sourcebans.cs-classic.pl/index.php?p=banlist&searchText=STEAM_0:0:515874844&Submit Witam. Dostałem bana za wbijanie na aktywnym banie. Szczerze nie wiedziałem że za to jest ban. Chciałbym prosić o usunięcie permanentnej blokady. Bana dostałem za granie na jailbreak w fazie testów. Ostatnio wróciłem do CS, i chiałbym pograć na waszych serwerach. Głównie na serwerze supermoce i jailbreak. Bardzo proszę o ostatnią szanse, już się to nie powtórzy. Pozdrawiam i proszę o rozpatrzenie prośby. Link to comment Share on other sites More sharing options...
Root -_- 11,897 Posted November 2 Root Share Posted November 2 18 godzin temu, FaTje napisał(a): Szczerze nie wiedziałem że za to jest ban Co? Omijasz bana i dziwi Cię że za omijanie bana jest perm? Tak to zrozumiałem i nie wiem czy dobrze rozumiem, że to jest Twoja linia obrony Link to comment Share on other sites More sharing options...
FaTje 0 Posted November 2 Author Share Posted November 2 (edited) c Edited November 2 by FaTje Link to comment Share on other sites More sharing options...
Root -_- 11,897 Posted November 2 Root Share Posted November 2 Automatycznie wygenerowana wiadomość. Temat został zamknięty przez któregoś z moderatorów. Gracz zostaje zbanowany, a temat zostaje zamknięty. Pozdrawiamy Administracja Forum | Cs-Classic.PL | Klasyczna sieć serwerów Link to comment Share on other sites More sharing options...
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