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[Druga opcja] Odwołanie od bana FaTje


FaTje

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Nick: FaTje

Wycinek z konsoli(bez IP)*:
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[HostStateManager] Host activate: Remote Connect (54.37.132.74:27015)
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[SteamNetSockets] [#817569408 UDP steamid:[email protected]:27015 'server'] closed by peer (2006): NETWORK_DISCONNECT_STEAM_BANNED
[NetSteamConn] Steam Net connection #817569408 UDP steamid:[email protected]:27015 'server' closed by peer, reason 2006: NETWORK_DISCONNECT_STEAM_BANNED
[Networking] NETWORK_DISCONNECT_STEAM_BANNED
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 54.37.132.74:27015, handle #817569408 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #817569408 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ 54.37.132.74:27015 (54.37.132.74:27015) from Steam Net Connection handle #817569408 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for 54.37.132.74:27015, handle #817569408
[Client] Disconnection during connection phase. Sign-on state: 5 (SIGNONSTATE_SPAWN). Disconnect reason: 6 (NETWORK_DISCONNECT_STEAM_BANNED).
[Client] CL:  Server disconnected: 6: NETWORK_DISCONNECT_STEAM_BANNED
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_STEAM_BANNED
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
[HostStateManager] HostStateRequest::Start(HSR_IDLE):  loop(levelload) id(3) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested:  id [3] addons []
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[BuildSparseShadowTree] CSparseShadowTreeGameSystem::GameShutdown
[Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 409.710
[EngineServiceManager] Unmounting addon '3216896589'
[SoundSystem] Addon unloaded, unloading sound resources.
[SceneFileCache] No .vcds loaded or no scenes/scenes.vrman
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
ResetBreakpadAppId: Setting non standard break pad app id: 2347771
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[HostStateManager] Host activate: Idle (levelload)
[Console] Unknown command 'end_single_player_pause'!
[Console] Unknown command 'single_player_pause'!
[Console] Unknown command 'single_player_pause'!
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 409.836
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [3] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV:  maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV:  Executing server defaults
[Server] SV:  Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV:  CGameRulesGameSystem::GameInit installed game rules
CPlayerVoiceListener::GameInit()
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_weapons_glow_on_ground'!
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV:  Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL:  CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL:  CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#3205909160 pipe] connected
[SteamNetSockets] [#4037386927 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=bf164aa8@loopback:1 <-> server=f0a5a2af@loopback:0
[NetSteamConn] Associating NetChan FaTje @ loopback:0 (loopback:0) with Steam Net Connection handle #4037386927 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #3205909160 (userdata 1)
[Client] CL:  Connected to 'loopback:1'
ClientPutInServer create new player controller [FaTje]
[Server] Client 0 'FaTje' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10231 (revision 9303172)
[Client] Server Number: 2
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000451 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 12.414 msec
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
[Server] SV:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  1 player server started
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV:  Sending full update to client FaTje (reason:  initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Client] Receiving 0.5K non-incremental update from server
FaTje dołącza do gry.
[Networking] server @ loopback:1:  NetChan Setting Timeout to 30.00 seconds
[Client] CL:  Signon traffic "server":  incoming 12.137 KB [11 netframes], outgoing 1.212 KB [10 netframes]
[Networking] FaTje @ loopback:0:  NetChan Setting Timeout to 20.00 seconds

Serwer: JailBreak 

Link do bana: https://sourcebans.cs-classic.pl/index.php?p=banlist&searchText=STEAM_0:0:515874844&Submit

Witam. Dostałem bana za wbijanie na aktywnym banie. Szczerze nie wiedziałem że za to jest ban. Chciałbym prosić o usunięcie permanentnej blokady. Bana dostałem za granie na jailbreak w fazie testów. 
Ostatnio wróciłem do CS, i chiałbym pograć na waszych serwerach. Głównie na serwerze supermoce i jailbreak.
Bardzo proszę o ostatnią szanse, już się to nie powtórzy.

Pozdrawiam i proszę o rozpatrzenie prośby.

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  • Root
18 godzin temu, FaTje napisał(a):

Szczerze nie wiedziałem że za to jest ban

Co?

Omijasz bana i dziwi Cię że za omijanie bana jest perm? Tak to zrozumiałem i nie wiem czy dobrze rozumiem, że to jest Twoja linia obrony

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  • Root

Automatycznie wygenerowana wiadomość.
Temat został zamknięty przez któregoś z moderatorów.

Gracz zostaje zbanowany, a temat zostaje zamknięty.

Pozdrawiamy Administracja Forum | Cs-Classic.PL | Klasyczna sieć serwerów

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