FaTje 0 Posted November 1, 2024 Share Posted November 1, 2024 Nick: FaTje Wycinek z konsoli(bez IP)*: [Client] CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME [Client] CL: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Client] CL: } IGameSystem::LoopActivateAllSystems done [HostStateManager] Host activate: Remote Connect (54.37.132.74:27015) [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [SteamNetSockets] [#817569408 UDP steamid:[email protected]:27015 'server'] closed by peer (2006): NETWORK_DISCONNECT_STEAM_BANNED [NetSteamConn] Steam Net connection #817569408 UDP steamid:[email protected]:27015 'server' closed by peer, reason 2006: NETWORK_DISCONNECT_STEAM_BANNED [Networking] NETWORK_DISCONNECT_STEAM_BANNED [NetSteamConn] Closing Steam Net Connection on socket 'client' to 54.37.132.74:27015, handle #817569408 (0 (null)) [NetSteamConn] CloseSteamNetConnection handle #817569408 (userdata 0) [NetSteamConn] Disassociating NetChan server @ 54.37.132.74:27015 (54.37.132.74:27015) from Steam Net Connection handle #817569408 (userdata 0) [NetSteamConn] Removing Steam Net Connection for 54.37.132.74:27015, handle #817569408 [Client] Disconnection during connection phase. Sign-on state: 5 (SIGNONSTATE_SPAWN). Disconnect reason: 6 (NETWORK_DISCONNECT_STEAM_BANNED). [Client] CL: Server disconnected: 6: NETWORK_DISCONNECT_STEAM_BANNED **** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager' [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_STEAM_BANNED [Networking] Closing 'client' poll group [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 ) [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload)) [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [BuildSparseShadowTree] CSparseShadowTreeGameSystem::GameShutdown [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 409.710 [EngineServiceManager] Unmounting addon '3216896589' [SoundSystem] Addon unloaded, unloading sound resources. [SceneFileCache] No .vcds loaded or no scenes/scenes.vrman ResetBreakpadAppId: Universe is 1 (k_EUniversePublic) ResetBreakpadAppId: Setting non standard break pad app id: 2347771 ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU [HostStateManager] Host activate: Idle (levelload) [Console] Unknown command 'end_single_player_pause'! [Console] Unknown command 'single_player_pause'! [Console] Unknown command 'single_player_pause'! CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 409.836 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [3] addons [] [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) [Server] SV: maxplayers set to 1 [VScript] Initializing CSGO VScript Game System [Server] SV: Executing server defaults [Server] SV: Executing listen server config file [Developer] GameTypes: could not find matching game mode value of "" in any game type. [Server] SV: CGameRulesGameSystem::GameInit installed game rules CPlayerVoiceListener::GameInit() [InputService] execing gamemode_competitive.cfg [Console] Unknown command 'mp_weapons_glow_on_ground'! [InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file [InputService] execing server_default.cfg [Server] SV: Spawn Server: <empty> [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [SteamNetSockets] [#3205909160 pipe] connected [SteamNetSockets] [#4037386927 pipe] connected [Networking] Created poll group for socket 'client' [Networking] Created poll group for socket 'server' [Networking] Connected loopback client=bf164aa8@loopback:1 <-> server=f0a5a2af@loopback:0 [NetSteamConn] Associating NetChan FaTje @ loopback:0 (loopback:0) with Steam Net Connection handle #4037386927 (userdata 0) [NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #3205909160 (userdata 1) [Client] CL: Connected to 'loopback:1' ClientPutInServer create new player controller [FaTje] [Server] Client 0 'FaTje' setting rate to 786432 [Client] Game: "Counter-Strike 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 10231 (revision 9303172) [Client] Server Number: 2 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000451 seconds [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 12.414 msec [Client] CL: CGameClientConnectPrerequisite connection succeeded [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Server] SV: Sending full update to client FaTje (reason: initial update) [Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update [Client] Receiving 0.5K non-incremental update from server FaTje dołącza do gry. [Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "server": incoming 12.137 KB [11 netframes], outgoing 1.212 KB [10 netframes] [Networking] FaTje @ loopback:0: NetChan Setting Timeout to 20.00 seconds Serwer: JailBreak Link do bana: https://sourcebans.cs-classic.pl/index.php?p=banlist&searchText=STEAM_0:0:515874844&Submit Witam. Dostałem bana za wbijanie na aktywnym banie. Szczerze nie wiedziałem że za to jest ban. Chciałbym prosić o usunięcie permanentnej blokady. Bana dostałem za granie na jailbreak w fazie testów. Ostatnio wróciłem do CS, i chiałbym pograć na waszych serwerach. Głównie na serwerze supermoce i jailbreak. Bardzo proszę o ostatnią szanse, już się to nie powtórzy. Pozdrawiam i proszę o rozpatrzenie prośby. Link to comment Share on other sites More sharing options...
Root Qesik 11,980 Posted November 2, 2024 Root Share Posted November 2, 2024 18 godzin temu, FaTje napisał(a): Szczerze nie wiedziałem że za to jest ban Co? Omijasz bana i dziwi Cię że za omijanie bana jest perm? Tak to zrozumiałem i nie wiem czy dobrze rozumiem, że to jest Twoja linia obrony Link to comment Share on other sites More sharing options...
FaTje 0 Posted November 2, 2024 Author Share Posted November 2, 2024 (edited) c Edited November 2, 2024 by FaTje Link to comment Share on other sites More sharing options...
Root Qesik 11,980 Posted November 2, 2024 Root Share Posted November 2, 2024 Automatycznie wygenerowana wiadomość. Temat został zamknięty przez któregoś z moderatorów. Gracz zostaje zbanowany, a temat zostaje zamknięty. Pozdrawiamy Administracja Forum | Cs-Classic.PL | Klasyczna sieć serwerów Link to comment Share on other sites More sharing options...
Recommended Posts